Transcription:
So, GTA 6 will not launch with an online
mode from day one. Now, I can see you
already typing. I can see you saying how
it’s their main monetization model and
Cyber Boy is a silly fool. Hear me out
because I’m going to explain to you why
they’ve never done it before and they’re
never going to do it in the future. So,
obviously, Grand Theft Auto Online is
the main revenue source for Rockstar
Games and it always will be. There is no
getting around the fact that the first
month or two or first year of sales is
what allows them to recuperate their
investment into the game. And to be
honest, Grand Theft Auto 6, I’ll
probably get that investment back in 12
hours. But the following period of time
is all reliant on Grand Theft Auto
Online. And between 2013 to 2015,
Rockstar really hadn’t figured this out
yet. The online component of GTA 5 was
never supposed to be the big mammoth in
the industry that it is today. For them,
it was just something cool that we could
do online in GTA 5. And then, of course,
it blew up. Now, with every Rockstar
Games title, whether it be GTA 5 or Red
Dead Redemption 2, they never release
the online component at exactly the same
time as they release the story mode. And
there’s actually a few very important
and key reasons why they don’t do it.
And going back 12 years, these reasons
weren’t even that important, whereas
today they are. So once again going back
to Grand Theft Auto 5, they decided to
release the online component of the game
a couple of weeks after the launch. And
the main reason they decided to do this
was simply down to the fact that if
there’s a problem in the game engine,
like a little bug or exploit maybe in
story mode, the game engine is the same
game engine that they use for online. So
something that could be a little bug or
glitch in the story mode could end up
being a security risk for online. And
over the years, there’s been many
exploits where people could find out
people’s IP addresses. People could find
out personal information due to errors
in the code of the game engine for GTA
5. And that’s carried forward into the
online side of the game. Now, when it
comes to privacy and security, of
course, that’s like important, but
there’s a bigger problem at play. Let’s
just talk about what happened after the
release of GTA Online. So, as I
mentioned at the start of the video, it
was supposed to be a fun thing for us
all to play together, and it was never
supposed to be a mainline piece of
business for Rockstar Games. But, of
course, it ended up becoming a financial
ecosystem. People spending money, buying
shark cards, and it became the main
source of revenue for Rockstar Games.
Now, if we take an exploit that did
apply to a security issue in 2013 and
applied that to the financial ecosystem
of Grand Theft Auto in 2025, a glitch or
an issue in the framework of the game
could end up having knocking effects
that far extend beyond anything we’ve
seen before on a security basis for
Rockstar Games. This could be beyond a
private data breach and go into
potentially fraud happening with people
having their bank card stolen. Now, this
isn’t going to happen for Grand Theft
Auto 6. And the main reason this isn’t
going to happen is because Rockstar have
done this before and they understand
what they’re doing. With Red Dead
Redemption 2, they did the same thing.
They spent the first couple of weeks of
launch fixing all of the issues with the
game engine and all possible areas where
the game could be exploited. Then they
released the online side of the game,
and we don’t know exactly what issues
were found. They obviously released
updates and called it bug fixes, but
there’s realistically probably some
serious stuff in there that, you know,
it doesn’t matter how much play testing
they do internally. When you put the
game into the hands of millions of
people that are actively play testing
for the first 2 weeks of launch, that’s
where you really find the problems. And
that’s what the first month or so of
launches for Grand Theft Auto. It’s play
testing. We’re just paying for it. So,
with Grand Theft Auto 6, which is going
to be a game that’s probably the most
anticipated game of all time, I think
that’s fair to say, and probably the
game that has the biggest risk factor
associated with it. They’re not just
going to release Grand Theft Online on
launch day because the risks are too
high. They can’t take the risk that 100
million or 200 million people have all
of their data and private information
leaked due to an exploit in the game
engine. And very briefly, I just want to
mention to put all of this into
perspective, whilst they’re play testing
at Rockstar Games, there isn’t a
thousand people that have full access to
the game to play the entirety of the
game from start to finish. That’s not
how play testing normally works,
especially with an IP like Grand Theft
Auto 6. The way that they’re probably
doing it and the way that they’ve done
it in the past is certain people get
access to certain levels, certain closed
off areas where they get to basically
just mess around and try different
things and try and essentially break the
mission structure and break the game.
When it comes to the release of GTA 6,
in the first 10 minutes of the game
being released, the actual amount of
play testing hours that would have been
completed by us fans will probably be a
thousand times more than Rockstar’s done
in the entirety of the past couple of
years with hundreds if not thousands of
people play testing the game. So having
like a 2e grace period without online,
without any of the online related risks
is the exact premise why Rockstar don’t
release online immediately. Now, that
first bit there that we’ve just gone
through is all of the risk assessment
side of things done, but there’s
actually a whole different side to the
way that Rockstar approach their games.
And this isn’t just down to the online
side of their games either. When we
play, for example, Red Dead Redemption
or any Grand Theft Auto game, the first
couple of missions are tutorials. They
seem like you’re playing the story
because they’re guiding you through the
initial narrative, but to be honest, you
can get through most Grand Theft Auto
games without doing some of those first
couple of missions. The whole point of
those missions is to teach you the
controls, teach you some of the new
mechanics that are built into the game.
And this is one of the reasons that no
matter what happens, no matter if people
start forgetting about storydriven games
or whatever, Rockstar will always have a
form of this in their games because it’s
a tutorial. Because if we get dropped
into the game without any idea how
anything works, we enjoy the game less
because we have no idea what we’re
doing. This then causes a knock-on
effect where people start to not like
the game. If we get into Grand Theft
Auto Online for GTA 6 and it’s
completely different, like there’s
different things that we can do, but we
don’t even know how to buy a business,
we don’t know the importance of buying
this vehicle, we don’t know anything,
and it’s completely different from
everything we’ve seen in the current
Grand Theft Auto Online, it will be
confusing and probably for the most part
a little bit [ __ ] However, if we get a
week or two of actually been able to
play through, maybe even complete the
story, we’ll have a much better
understanding of the map, different
things to do, and the actual user
experience for all of us when we go into
Grand Theft Auto Online will make a lot
more sense. We won’t feel like we’re
just being dropped in a confusing
landscape with new controls, new
concepts, new mechanics, without any
idea of what to do. And this goes beyond
convenience for us. This now goes
actually into a form of marketing
strategy by getting us to play the story
first and to guide us through that story
initially. They get us hooked on the
game. And the way they do that is not
necessarily with great map design or
anything like that. The story itself
drives us to the characters which drive
us to a location, time, and a place
which then makes us more addicted to the
map, the vehicles, the story, and the
narrative. And it’s the same thing that
applies to most forms of marketing in
real life. If you look at shopping
centers, you’ll usually have the anchor
store. The anchor store is the reason
why people come along, but then people
stay to do the other stuff. And story
mode for Grand Theft Auto has always
been the anchor. That’s what people go
to. That’s what people go and play and
enjoy. And for the first couple of
weeks, it’s nice to be able to play
through the story at a leisurely pace
before getting stuck into online, which,
let’s be honest, is going to be carnage.
So, with all of that being said, based
on the conversations I’ve had with the
relevant people involved and former
developers actually worked on Grand
Theft Auto 5 and Red Dead Redemption 2,
I’m fairly sure of my conviction that we
will not be getting the online side of
the game on launch day. It will
realistically be a couple of weeks
after. Now, I’ve seen the odd fringe
comments from people saying that they’re
not interested in the story. They’re
only interested in online. Fair enough.
I probably will be only interested in
online after the first couple of years
anyway. This is where Rockstar really
excel. their storytelling and their
storydriven content is worlds above
anything else. So, yes, online’s going
to be interesting, but I do think the
thing that’s going to settle us into
Vice City will be that story. But before
we go, I want to say a quick thank you
to both Cinch Gaming and Alt Customs. If
you’re looking for a custom controller
or custom keyboard, the links are down
below. Thank you so much for watching
today’s video. If you did enjoy, like
and subscribe, and I’ll see you all in
the next
one. C. Not too old to adjust. Old dog,
new tricks. Remember I was just a pup.
Son dirty in my cup. In my cup. Clean
soul, good karma is a must. Still my
shooter in the cut. I was stuck inside a
rut. In a rut. Played the game, made
bank, move G. Anything to get a buck.
You won’t find me in the club. In the
club. I’m in.
Watch the video here: https://www.youtube.com/watch?v=VPv_91I37do